

#Vectorize definition full
Again, this is something to be concerned about when looking at the assembly code for the main loop body, which should have aligned memory accesses and operate on full vector registers. Seeing the %k1 mask being used is not a definite sign of an issue – but, it is likely that less than full registers are being operated on and so vectorization is not as efficient as it could be. Earlier in the code the compiler will have set %k1 to have a value of 1 – so, the vector instruction being used will only apply to 1 element in the vector register. If scalar code (not vectorized) is being generated, typically the compiler will still use a vector instruction with a mask of %k1. For a thorough explanation of how the masks are used, see section 2.1.2 of the Intel® Xeon Phi™ Coprocessor Instruction Set Architecture Reference Manual. The compiler can use a different mask with an instruction to indicate that it should apply to less than a full vector (to fewer than all elements in a 512bit vector register). Instructions that are generated by the compiler with a %k0 mask apply to every element in a vector register – mask %k0 is automatically all 1 s. Masks are used for marking which elements in a vector register to which to apply the operation. If the vector instructions for the Xeon Phi coprocessor are all masked, this may indicate inefficiencies. The thing that was dissapointing about it was the unnoriginal level and enemy styles (and that of the new and "improved" Vectorman, himself), which I beleive would have soon been remedied as the preview seen by most fans was of an early version of the game, not necesarrily including all the artwork and fine touches of a finished game.Jim Jeffers, James Reinders, in Intel Xeon Phi Coprocessor High Performance Programming, 2013 Symptom 2: usage of %k1 mask Personally, the game looked pretty awesome to me, and it probably wouldn't have bothered fans of the original if they had called it something other than vectorman and made a new game of it.
#Vectorize definition ps2
A more recent attempt to make a remake of vectorman for the PS2 was done by Pseudo Interactive, but it was not well received by fans of the original style of the first vecorman games, and was cancelled before hitting the shelves.

Created by Blue Sky, this was a brilliant new shooter-style platformer that combined several game play types and creative enemies and stages to make a masterpeice that will not soon be forgotten. Vectorman's second great exploit was freeing earth of an evil race of insectoid creatures that had invaded during another barge delivery trip.2) A video game for the Sega Genisis featuring the orbot, followed by vectorman 2. Vectorman did not rest until he had defeated all the evil orbots produced by WarHead, and in the end, WarHead himself. Being the only orbot in space when a nuclear warhead was attached to the orbot leader, Vectorman was unaffected by WarHead's mind-control and returned to find a world of orbots serving their new evil master, WarHead, who planned to doom humanity upon their return. He was left in charge of a sludge barge that delivers radioactive sludge to the sun, when humanity left Earth, hoping to return after robots (or in this case, Orbots) cleaned up all the pollution they left behind. 1) A green robot composed of orbs bound by some invisible energy field.
